Résumé :
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James Bond 007: Goldfinger is a 1986 interactive fiction, text-based video game developed by Angelsoft, Inc. and published by Mindscape, Inc. for the MS-DOS, Apple II, and Macintosh computer platforms. The game is loosely based on the screenplay of EON Productions' 1964 James Bond film Goldfinger with some notable changes. It was penned by future Bond author Raymond Benson, who contributed towards the initial story/plot/design, but left the project before its completion.
The game begins in Switzerland, where James Bond and Tilly Masterson are in the spy's Aston Martin DB5, pursued by Auric Goldfinger's henchmen in several Mercedes cars. Bond ditches his pursuers using the vehicle's defensive weaponry and sneaks into Goldfinger's plant. There he discovers that Goldfinger smuggles gold by melting it down and incorporating it into the bodywork of his car, which he takes with him whenever he travels. Bond also observes Goldfinger talking to a Chinese agent who is demonstrating what is later revealed to be an atomic bomb. 007 climbs across the rooftops and slips into the villain's office, pocketing helicopter blueprints initialed by Goldfinger's pilot, Pussy Galore and an ingot badge dropped by his Korean manservant, Oddjob. Fiddling with Goldfinger's golf set, Bond discovers a hidden room with a safe containing details of a meeting for "Operation Bluegrass". Leaving, Bond makes for the airport and travels to Goldfinger's stud farm near Kentucky.
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